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	<title>eastrain.com</title>
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	<lastBuildDate>Tue, 02 Jun 2009 22:29:03 +0000</lastBuildDate>
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	<item>
		<title>PIRANHA FX400 Qualifier (1.00)</title>
		<description><![CDATA[



  
(Click the small previews to download.)
   Back again after a long break, decided I&#8217;d take a new stab at cranking off some &#8220;qualifier&#8221; skins for teams I wasn&#8217;t too fond of.  This time I&#8217;m using a mix of exposed structure and composite surfacing (hexagons are all the rage these days [...]]]></description>
		<link>http://eastrain.com/?p=167</link>
			</item>
	<item>
		<title>Pulse ship templates</title>
		<description><![CDATA[It has come to my attention that not many people are familiar with exporting texture maps:    
]]></description>
		<link>http://eastrain.com/?p=119</link>
			</item>
	<item>
		<title>Want to close-focus your iPhone 3G?</title>
		<description><![CDATA[Hi there, many of you may have seen my Flickr posts referenced on TUAW, MacMod, and elsewhere, so here&#8217;s a quick little writeup about how to focus your iPhone 3G (and iPhone, if you choose to use normal iPhone disassembly instructions to replace my steps 1-3 instead).  First, make sure your phone is on [...]]]></description>
		<link>http://eastrain.com/?p=73</link>
			</item>
	<item>
		<title>Radius Rocket Stage I Documentation and Scans</title>
		<description><![CDATA[Back in 1993, Radius Inc, released the Rocket 33Mhz, the first Mac on a card- I recently stumbled across one still sealed and scanned everything in the box: (sorry for the quality of the PDFfiles, I still haven&#8217;t gotten Acrobat to like the scanner) 
   Radius Rocket Packing List Radius Rocket Quick Start [...]]]></description>
		<link>http://eastrain.com/?p=48</link>
			</item>
	<item>
		<title>ICARAS SG-FX400 Monarch Prototype (1.00)</title>
		<description><![CDATA[
 
 
(Click the small previews to download.)

Credit for the base design of this skin goes to supersocks@wz http://www.wipeoutzone.com/forum/showpost.php?p=73646&#38;postcount=238.

While I still don&#8217;t have the expansions, it seemed appropriate as a test of highres texturing using 3D Studio Max to tweak the mapping, then reducing the dpi to fit the 3&#215;64x64 texture format of the online [...]]]></description>
		<link>http://eastrain.com/?p=30</link>
			</item>
	<item>
		<title>DXF Versions</title>
		<description><![CDATA[As promised, for those papercrafters and whoever else needs the models in an older format, here they are in DXF:pulsedxf.zip
]]></description>
		<link>http://eastrain.com/?p=29</link>
			</item>
	<item>
		<title>Converted Pulse 3D Assets</title>
		<description><![CDATA[Download here: pulsemodels.zip  Finished the conversions with the aid of the publicly available models at http://www.wipeout-game.com Macromedia Director, 3DPI, and OGLE. Have fun with the ability to make more accurate texture maps, papercrafts, etc. now!
]]></description>
		<link>http://eastrain.com/?p=27</link>
			</item>
	<item>
		<title>Pulse model importing&#8230;</title>
		<description><![CDATA[No updates for a while, but this should be interesting: some progress on importing the in-game models to 3DS for texture baking and other fun ideas. Importing texture coordinates is next on the priority list.
]]></description>
		<link>http://eastrain.com/?p=24</link>
			</item>
	<item>
		<title>AG-SYS FX400 Qualifier (1.01)</title>
		<description><![CDATA[


 
 
(Click the small previews to download.)

I&#8217;ve found some interesting issues regarding the texturing in WipeOut Pulse:

Even though i&#8217;ve doublechecked my texture template to make sure all edges are covered by at least half a pixel, at angles around 80 degrees from straight on to any texture, the seams seem to suffer loss of [...]]]></description>
		<link>http://eastrain.com/?p=4</link>
			</item>
	<item>
		<title>AG-SYS FX400 Qualifier (1.00)</title>
		<description><![CDATA[


 
 
]]></description>
		<link>http://eastrain.com/?p=8</link>
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