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	<title>eastrain.com</title>
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		<title>PIRANHA FX400 Qualifier (1.00)</title>
		<link>http://eastrain.com/?p=167</link>
		<comments>http://eastrain.com/?p=167#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:29:03 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=167</guid>
		<description><![CDATA[



  
(Click the small previews to download.)
   Back again after a long break, decided I&#8217;d take a new stab at cranking off some &#8220;qualifier&#8221; skins for teams I wasn&#8217;t too fond of.  This time I&#8217;m using a mix of exposed structure and composite surfacing (hexagons are all the rage these days [...]]]></description>
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<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">(Click the small previews to download.)</p>
<p>  <span id="more-167"></span> Back again after a long break, decided I&#8217;d take a new stab at cranking off some &#8220;qualifier&#8221; skins for teams I wasn&#8217;t too fond of.  This time I&#8217;m using a mix of exposed structure and composite surfacing (hexagons are all the rage these days it seems)&#8230;</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Pulse ship templates</title>
		<link>http://eastrain.com/?p=119</link>
		<comments>http://eastrain.com/?p=119#comments</comments>
		<pubDate>Sun, 18 Jan 2009 21:59:49 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=119</guid>
		<description><![CDATA[It has come to my attention that not many people are familiar with exporting texture maps:    
]]></description>
			<content:encoded><![CDATA[<p>It has come to my attention that not many people are familiar with exporting texture maps:  <a href="http://www.eastrain.com/wp-content/uploads/2009/01/ag_systems_template.png"><img class="alignnone size-thumbnail wp-image-120" title="ag_systems_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/ag_systems_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/assegai_template.png"><img class="alignnone size-thumbnail wp-image-121" title="assegai_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/assegai_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/auricom_template.png"><img class="alignnone size-thumbnail wp-image-122" title="auricom_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/auricom_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/egx_template.png"><img class="alignnone size-thumbnail wp-image-123" title="egx_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/egx_template-150x150.png" alt="" width="150" height="150" /> </a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/feisar_template.png"><img class="alignnone size-thumbnail wp-image-124" title="feisar_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/feisar_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/goteki_template.png"><img class="alignnone size-thumbnail wp-image-125" title="goteki_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/goteki_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/harimau_template.png"><img class="alignnone size-thumbnail wp-image-126" title="harimau_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/harimau_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/icaras_template.png"><img class="alignnone size-thumbnail wp-image-127" title="icaras_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/icaras_template-150x150.png" alt="" width="150" height="150" /> </a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/mirage_template.png"><img class="alignnone size-thumbnail wp-image-128" title="mirage_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/mirage_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/piranha_template.png"><img class="alignnone size-thumbnail wp-image-129" title="piranha_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/piranha_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/qirex_template.png"><img class="alignnone size-thumbnail wp-image-130" title="qirex_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/qirex_template-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2009/01/triakis_template.png"><img class="alignnone size-thumbnail wp-image-131" title="triakis_template" src="http://www.eastrain.com/wp-content/uploads/2009/01/triakis_template-150x150.png" alt="" width="150" height="150" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Want to close-focus your iPhone 3G?</title>
		<link>http://eastrain.com/?p=73</link>
		<comments>http://eastrain.com/?p=73#comments</comments>
		<pubDate>Wed, 27 Aug 2008 21:36:58 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=73</guid>
		<description><![CDATA[Hi there, many of you may have seen my Flickr posts referenced on TUAW, MacMod, and elsewhere, so here&#8217;s a quick little writeup about how to focus your iPhone 3G (and iPhone, if you choose to use normal iPhone disassembly instructions to replace my steps 1-3 instead).  First, make sure your phone is on [...]]]></description>
			<content:encoded><![CDATA[<p>Hi there, many of you may have seen my <a href="http://www.flickr.com/photos/defor/sets/72157606981066775/">Flickr posts</a> referenced on <a href="http://www.tuaw.com/2008/08/27/iphone-hacks-refocusing-your-camera/">TUAW</a>, <a href="http://www.macmod.com/content/view/1530/205/">MacMod</a>, and elsewhere, so here&#8217;s a quick little writeup about how to focus your iPhone 3G (and iPhone, if you choose to use normal iPhone disassembly instructions to replace my steps 1-3 instead).  First, make sure your phone is on (yes, it&#8217;s odd, but will be explained later), and in the camera application. Now lock the phone.  Next, you should make sure to have the proper tools handy before you continue. You will need:
<ul>
<li>iPhone (or really for that matter, a number of other similar camera phones)</li>
<li>An understanding that this may void your warranty, AppleCare, and may not work at all or damage your phone if done improperly</li>
<li>Jeweler&#8217;s philips screwdriver</li>
<li>Needlenose pliers</li>
<li>iPhone/Pod case cracking tool: Official type Black stick Old Credit Card Flatblade screwdriver (not recommended as can damage case)</li>
</ul>
<p> <span id="more-73"></span>  <img class="alignright size-full wp-image-74" title="iphone-focus-mod-1" src="http://www.eastrain.com/wp-content/uploads/2008/08/iphone-focus-mod-1.gif" alt="" width="400" height="300" />  Now that we have that out of the way, let&#8217;s look at picture 1. Here, you see the case being opened. The digitizer won&#8217;t simply fall out after the screws are removed due to a rubber gasket around the edge of the screen that holds it into the case. Gently pry into the case between the digitizer edge and the Chrome border, and it should come loose. Gently tilt the screen up so that the underside can be accessed.  <img class="size-full wp-image-75 alignright" title="iphone-focus-mod-2" src="http://www.eastrain.com/wp-content/uploads/2008/08/iphone-focus-mod-2.gif" alt="" width="400" height="300" />Now that we have a nice convenient access to the inside of the phone, you will notice that Apple, in making up for their annoyingly hard to work on first-generation phones was kind enough to not only number every connector, but also make them easy to remove. Connectors 1 (LCD), 2 (Digitizer), and 3 (Power?) need to be disconnected. Be careful with 3 as it should first have its locking tab released, then slide the flat ribbon cable tip out of its connector.  <img class="alignright size-full wp-image-78" title="iphone-focus-mod-31" src="http://www.eastrain.com/wp-content/uploads/2008/08/iphone-focus-mod-31.gif" alt="" width="400" height="300" />You should now see a nice empty work area as image 3 shows. This is ideal, for it lets us evaluate the situation and work on removing the glue that much easier than fighting with the screen flopping around in our way. You will first need to remove the screw holding the corner of the camera down. As a sidenote, on reassembly, you will want to make sure this is straight or your camera may be rotated and no longer take level pictures. Once the screw is removed, you should be able to flip the camera back on its flat ribbon cable.<em> If you are working on a first-generation iPhone, you will have to remove the assembly and pull off the rubber gasket around it, as the cable isn&#8217;t secured solidly enough to flip it back and forth without accidentally disconnecting it.</em> On the 3G iPhone, the cable will not disconenct without completely disassembling the phone, just be gentle.  <img class="alignright size-full wp-image-77" title="iphone-focus-mod-4" src="http://www.eastrain.com/wp-content/uploads/2008/08/iphone-focus-mod-4.gif" alt="" width="400" height="300" />At this point you should have access to the front of the camera and the lens should be pointing up as in the 4th. image. <em>First-gen owners note, the camera looks a little different, but is constructed the same</em>. The first, and hardest task of this whole mod is the removal of the glue Apple, or the manufacturer of the camera module, has slapped between the inner lens assembly (disk looking thing with a lens in the middle) and the outer body (thin ring around the edge of the camera). This glue was applied at the two indented points on opposite sides of the camera as indicated, but is rather rubbery. I found that slicing lightly along the division and then scraping with the backside of the blade, I could remove almost all visible glue (it may leave light marks, but as long as some &#8220;crumbs&#8221; of the rubber glue come out, you should be fine. Now, you may be able to rotate the inner assembly by hand if none seeped in further, but if it still won&#8217;t budge, try grasping the raised area with protruding &#8220;grip&#8221; sections with the pliers and rotate clockwise gently. It should break free, and now be turnable by finger. Rotating counterclockwise makes closer objects in focus, while rotating clockwise goes back out.  On both the first-gen and 3G, you can use the camera app to give a live preview.
<ul>
<li>On the first-gen, as all you must remove is the back, just wake the phone up and go to camera application of your choice.</li>
<li>On the 3G, live adjusting is a little more complicated. You will need to plug the digitizer assembly (all 3 cables you disconnected earlier to remove it) back in, and while applying pressure to cables 1 and 2, move the assembly down, below the camera, such that it can be flipped back and forth during adjustment without moving the screen. The stiffness on cable 1 should keep the screen in place during testing. You will also notice that the home (square) button will no longer function like this. This is why we entered the camera application prior to locking the phone in the first step.</li>
</ul>
<p style="text-align: left;">Once you&#8217;re happy with your focus, reassemble, and enjoy your close-focus iPhone!</p>
<p style="text-align: center;"><em><span style="color: #999999;">Images used without permission are stolen from ifixit.com and cnn.cn </span></em></p>
]]></content:encoded>
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		<slash:comments>58</slash:comments>
		</item>
		<item>
		<title>Radius Rocket Stage I Documentation and Scans</title>
		<link>http://eastrain.com/?p=48</link>
		<comments>http://eastrain.com/?p=48#comments</comments>
		<pubDate>Wed, 20 Aug 2008 01:22:36 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[Macintosh]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=48</guid>
		<description><![CDATA[Back in 1993, Radius Inc, released the Rocket 33Mhz, the first Mac on a card- I recently stumbled across one still sealed and scanned everything in the box: (sorry for the quality of the PDFfiles, I still haven&#8217;t gotten Acrobat to like the scanner) 
   Radius Rocket Packing List Radius Rocket Quick Start [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-53  alignleft" title="Radius Rocket Header" src="http://www.eastrain.com/wp-content/uploads/2008/08/radius-rocket-header.gif" alt="" width="744" height="360" />Back in 1993, Radius Inc, released the Rocket 33Mhz, the first Mac on a card- I recently stumbled across one still sealed and scanned everything in the box: (sorry for the quality of the PDFfiles, I still haven&#8217;t gotten Acrobat to like the scanner) <span id="more-48"></span>
<p style="text-align: left;"><a href="http://www.eastrain.com/wp-content/uploads/2008/08/box_small.png"><img class="alignnone size-thumbnail wp-image-38" title="Radius Rocket Box 72dpi" src="http://www.eastrain.com/wp-content/uploads/2008/08/box_small-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/disk-1.png"><img class="alignnone size-thumbnail wp-image-44" title="Radius Rocket Disk 1 Label 300dpi" src="http://www.eastrain.com/wp-content/uploads/2008/08/disk-1-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/disk-2.png"><img class="alignnone size-thumbnail wp-image-45" title="Radius Rocket Disk 2 Label 300dpi" src="http://www.eastrain.com/wp-content/uploads/2008/08/disk-2-150x150.png" alt="" width="150" height="150" /></a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/disk-3.png"><img class="alignnone size-thumbnail wp-image-46" title="Radius Rocket Disk 3 Label 300dpi" src="http://www.eastrain.com/wp-content/uploads/2008/08/disk-3-150x150.png" alt="" width="150" height="150" /></a><a style="text-decoration: none;" href="http://www.eastrain.com/wp-content/uploads/2008/08/warranty-registration-card.pdf"> </a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/rocket-accelerator-label_small.png"></a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/rocket-accelerator-label_small.png"><img class="alignnone size-medium wp-image-40" title="Radius Rocket Accelerator Label 72dpi" src="http://www.eastrain.com/wp-content/uploads/2008/08/rocket-accelerator-label_small-300x14.png" alt="" width="300" height="14" /></a> <a href="http://www.eastrain.com/wp-content/uploads/2008/08/floppy-disk-seal.png"><img class="alignnone size-thumbnail wp-image-70" title="Radius Rocket Floppy Disk Seal" src="http://www.eastrain.com/wp-content/uploads/2008/08/floppy-disk-seal-150x150.png" alt="" width="150" height="150" /></a> <a href="http://www.eastrain.com/wp-content/uploads/2008/08/packing-list.pdf">Radius Rocket Packing List </a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/rocket-quick-start-card.pdf">Radius Rocket Quick Start Card </a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/rocket-users-manual.pdf">Rocket User&#8217;s Manual </a><a href="http://www.eastrain.com/wp-content/uploads/2008/08/rocket-compatibility-guide.pdf">Radius Rocket Compatibility Guide </a><a style="text-decoration: none;" href="http://www.eastrain.com/wp-content/uploads/2008/08/warranty-registration-card.pdf">Radius Rocket Warranty Registration Card</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ICARAS SG-FX400 Monarch Prototype (1.00)</title>
		<link>http://eastrain.com/?p=30</link>
		<comments>http://eastrain.com/?p=30#comments</comments>
		<pubDate>Mon, 25 Feb 2008 21:19:34 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=30</guid>
		<description><![CDATA[
 
 
(Click the small previews to download.)

Credit for the base design of this skin goes to supersocks@wz http://www.wipeoutzone.com/forum/showpost.php?p=73646&#38;postcount=238.

While I still don&#8217;t have the expansions, it seemed appropriate as a test of highres texturing using 3D Studio Max to tweak the mapping, then reducing the dpi to fit the 3&#215;64x64 texture format of the online [...]]]></description>
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<p> <img src="http://eastrain.com/wp-content/uploads/2008/02/ic0010100_preview.gif" alt="ic0010100_preview.gif" usemap="#ic0010100" />
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">(Click the small previews to download.)</p>
<p><span id="more-30"></span>
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">Credit for the base design of this skin goes to supersocks@wz <a href="http://www.wipeoutzone.com/forum/showpost.php?p=73646&amp;postcount=238" target="_blank">http://www.wipeoutzone.com/forum/showpost.php?p=73646&amp;postcount=238</a>.</p>
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">While I still don&#8217;t have the expansions, it seemed appropriate as a test of highres texturing using 3D Studio Max to tweak the mapping, then reducing the dpi to fit the 3&#215;64x64 texture format of the online editor.</p>
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">Because someone might be interested to see the texture this is edited down from, here&#8217;s a simple render:<span style="font-family: Georgia; font-size: 16px; line-height: 20px" class="Apple-style-span"><img src="http://www.eastrain.com/wp-content/uploads/2008/02/ic0010100_render.png" alt="ic0010100_render.png" /></span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>DXF Versions</title>
		<link>http://eastrain.com/?p=29</link>
		<comments>http://eastrain.com/?p=29#comments</comments>
		<pubDate>Mon, 25 Feb 2008 21:18:00 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=29</guid>
		<description><![CDATA[As promised, for those papercrafters and whoever else needs the models in an older format, here they are in DXF:pulsedxf.zip
]]></description>
			<content:encoded><![CDATA[<p>As promised, for those papercrafters and whoever else needs the models in an older format, here they are in DXF:<a href="http://www.eastrain.com/wp-content/uploads/2008/02/pulsedxf.zip" title="pulsedxf.zip">pulsedxf.zip</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Converted Pulse 3D Assets</title>
		<link>http://eastrain.com/?p=27</link>
		<comments>http://eastrain.com/?p=27#comments</comments>
		<pubDate>Sun, 24 Feb 2008 17:52:11 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=27</guid>
		<description><![CDATA[Download here: pulsemodels.zip  Finished the conversions with the aid of the publicly available models at http://www.wipeout-game.com Macromedia Director, 3DPI, and OGLE. Have fun with the ability to make more accurate texture maps, papercrafts, etc. now!
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.eastrain.com/wp-content/uploads/2008/02/ag-sys_in-game_model_textured.gif" alt="ag-sys_in-game_model_textured.gif" />Download here: <a href="http://www.eastrain.com/wp-content/uploads/2008/02/pulsemodels.zip" title="pulsemodels.zip">pulsemodels.zip</a> <span id="more-27"></span> Finished the conversions with the aid of the publicly available models at http://www.wipeout-game.com Macromedia Director, 3DPI, and OGLE. Have fun with the ability to make more accurate texture maps, papercrafts, etc. now!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Pulse model importing&#8230;</title>
		<link>http://eastrain.com/?p=24</link>
		<comments>http://eastrain.com/?p=24#comments</comments>
		<pubDate>Sat, 23 Feb 2008 19:39:24 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://www.eastrain.com/?p=24</guid>
		<description><![CDATA[No updates for a while, but this should be interesting: some progress on importing the in-game models to 3DS for texture baking and other fun ideas. Importing texture coordinates is next on the priority list.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.eastrain.com/wp-content/uploads/2008/02/ag-sys_in-game_model.gif" alt="ag-sys_in-game_model.gif" /><span id="more-24"></span>No updates for a while, but this should be interesting: some progress on importing the in-game models to 3DS for texture baking and other fun ideas. Importing texture coordinates is next on the priority list.<img src="http://www.eastrain.com/wp-content/uploads/2008/02/ag-sys_3d_studio.gif" alt="ag-sys_3d_studio.gif" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>AG-SYS FX400 Qualifier (1.01)</title>
		<link>http://eastrain.com/?p=4</link>
		<comments>http://eastrain.com/?p=4#comments</comments>
		<pubDate>Tue, 05 Feb 2008 21:28:30 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

		<guid isPermaLink="false">http://eastrain.com/?p=4</guid>
		<description><![CDATA[


 
 
(Click the small previews to download.)

I&#8217;ve found some interesting issues regarding the texturing in WipeOut Pulse:

Even though i&#8217;ve doublechecked my texture template to make sure all edges are covered by at least half a pixel, at angles around 80 degrees from straight on to any texture, the seams seem to suffer loss of [...]]]></description>
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<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">(Click the small previews to download.)</p>
<p><span id="more-4"></span>
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">I&#8217;ve found some interesting issues regarding the texturing in WipeOut Pulse:</p>
<p style="font: normal normal normal 13px/normal Verdana; min-height: 16px; margin: 0px">
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">Even though i&#8217;ve doublechecked my texture template to make sure all edges are covered by at least half a pixel, at angles around 80 degrees from straight on to any texture, the seams seem to suffer loss of resolution (perhaps a mipmap issue, as the same issues appear in the online editor and it is directly related to the mipmapping of textures at further distances, but on the psp it&#8217;s hard to tell). The solution appears to be a need to extend the broken texture across past the poly edges by a minimum of 1-2 pixels or the faint lines will still occasionally appear.</p>
<p style="font: normal normal normal 13px/normal Verdana; min-height: 16px; margin: 0px">
<p style="font: normal normal normal 13px/normal Verdana; margin: 0px">All in all, the solution is livable, although it necessitated me making an update to all 3 skins, I also did some minor texture rework on one panel and some piping cleanup I wasn&#8217;t happy with in version 1.00.</p>
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		<title>AG-SYS FX400 Qualifier (1.00)</title>
		<link>http://eastrain.com/?p=8</link>
		<comments>http://eastrain.com/?p=8#comments</comments>
		<pubDate>Mon, 04 Feb 2008 19:54:37 +0000</pubDate>
		<dc:creator>defor</dc:creator>
				<category><![CDATA[WipeOut Skins]]></category>

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